## Friday, May 16, 2014

### Card Tossing

PEDAGOGY
There are many pedagogical moves in this lesson that I tried for the first time. Bare with me.

First after hearing Peter Liljedahl and Michael Pruner talk at the Canadian Mathematics Educators Forum I tried this lesson with visible random groupings (VRG) of size three and the students did their work on vertical non-permanent surfaces (VNPS). These are two ideas that Peter and Michael presented at CMEF 14 that I thought made sense and could transform my teaching.

First visible random groupings- the idea is that every day students see you make the groups randomly. Hopefully this will break down social barriers. Hopefully this will enable students to collaborate. Hopefully this will put students on the edge.

Vertical non-permanent surfaces. Non-Permanent allows students to make mistakes and take risks when working on a problem or activity. Vertical makes the work visible for all to see. Knowledge can easily be shared around the room. One pen / marker / chalk - person writing cannot write their own thoughts. Hopefully this will help with collaboration within the classroom.

More about VRG and VNPS at another post. (I think these two ideas are awesome!!!)

THE IDEA
Shout out to my buds in the Limestone District School Board who triggered the idea for this activity. I would not of thought of it without them. Great idea. Hopefully they like what I did with it.

DAY 1 DATA COLLECTION

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On the first day students folded up their box and grabbed  some cards. We tossed cards for 30 second intervals and counted how many we made from 4 feet (this was an easy distance to choose as the tiles on the floor were one foot by one foot-next time I think I will make it 5 feet- 4 feet might of been a little too close). Students recorded their data and near the end of the period calculated their rate in cards per second.
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Here is my chart:

My rate ended up being 2.05 cards per second. Any takers? The dimensions of the boxes were
L 16 5/8 inches by W 12 5/8 inches by H 12 5/8 inches and were purchased at U-Haul. The students rates varied anywhere from 0.36 cards per second to 1.81 cards per second. Students loved the data collection part of this activity.

After school I calculated a reasonable card advantage I would give each student depending on their rate so that a game against me would take anywhere from 30-45 seconds.

0.3 to 0.4 cards per second gets a 60 card advantage
0.4 to 0.5 cards per second gets a 50 card advantage
0.5 to 0.75 cards per second gets a 45 card advantage
0.75 to 1 cards per second gets a 40 card advantage
1 to 1.25 cards per second gets a 35 card advantage
1.25 to 1.40 cards per second gets a 30 card advantage
1.40 to 1.50 cards per second gets a 25 card advantage
1.50 to 1.65 cards per second gets a 20 card advantage
1.65 to 1.80 cards per second gets a 15 card advantage
And a shout out to Ahmed who had a 1.81 cards per second average. I gave him a 10 card advantage. His rate was the best rate of the 27 students who collected data. (two classes)

DAY 2
What is the longest game you could play against Mr. O and still win the game given a certain number of cards advantage? (as stated above depending on your rate)

Students came into class and experienced visible random groupings for the first time. We then huddled up and I set up two boxes at four feet and asked for a volunteer.

Me: "Ok my rate of making cards is 2.05 cards per second and Nabil's rate is 0.84 cards per second. If we have a card tossing competition (Oh Oh could I possibly be World Card Tossing Champion!!! WCTC?) how long does the game need to be for me to win?"

Class: ........ "You would win right away- wouldn't you?"

Me: "Right because I am better. Watch - let's play a 10 second game."

We do this and I clearly win.

Me: "Ok so how could we give Nabil an advantage?

Nabil: "Why don't you move back. Throw from further."

Me: "Ok that would be an advantage but....I didn't collect my rate from that distance."

Me: "Any other suggestions for an advantage?"

Class: ........

I walk over to his empty box. Count 30 cards in front of the students and dump them in.

Class: "Oh ya. That would be a huge advantage."

Nabil and I stand back getting ready to toss.

Me: "So now there is a length of game where I would catch up to Nabil but not quite beat him. In other words - there is time for the game for Nabil to win but Mr. O would be super close. The fans would be going wild!"

The class totally gets it.

At this point the groups are sent to their vertical non-permanent services. They are instructed to use the person's rate in their group who is the best card tosser. I come around and tell each group their card advantage. I ask them to figure out the length of time for the competition so that it will be super exciting.

Here are some pictures of some group's work:

Group A

Group B

Group C

Group D

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Group's worked on this problem for the entire period. Engagement was awesome. Using vertical non-permanent surfaces allowed me to quickly assess where groups were at and help them move forward. Most groups attacked the task with trial and error at first. I would then prompt them to use a graph, equations and the graphing calculator, or an algebraic approach. Knowledge passed around the room from group to group - a huge advantage to using vertical non-permanent surfaces.

DAY 3 COMPETITION DAY

Groups were asked to go back to their vertical boards from yesterday and put up an algebraic solution to the problem. Here is an example:

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Once all groups had a length of time for the game to be close and the number of cards we could expect in the box, we found a time keeper and played our matches.

And here is a video of me versus one of the students.﻿
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The results were awesome. We played games to the length of time the students predicted with their models and then compared the number of actual cards in the boxes compared to the expected number of cards.

My first period class had these results:

And my afternoon class had these results:

THIS ACTIVITY WAS AWESOME!

If you try it out I would love to hear about it. Comments?﻿
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